There isn’t much to say about Diablo 3 that hasn’t been said since it’s initial ‘release’, a term being used here loosely, in May earlier this year. The most significant comment recently released in concern to the title comes from Blizzard CEO Mike Morhaime which opened with;
“Dear Diablo Players,
Now that Diablo III has been out for two months, I would like to take a step back and discuss the launch, the feedback from the community, and talk about what the future holds for the game.”
(For full statement- http://us.battle.net/d3/en/forum/topic/6080663481)
With regard to a game that had a twelve year build up, no definitive way of anticipating user numbers and a creation team from one of the video game industries biggest corporations; there is finally an official statement with admission of failures and mistakes. Despite a detailed and sincere styled message it may be too late for apologies.
This statement from the Blizzard executives arrives in time with Diablo 3′s latest publicity dive which was the death of an 18yr old Taiwanese man who suffered heart complications after playing the game for 40 hours straight. The death is now an addition to the growing list of issues with the title thus far;
- Massive play lockouts on launch date
- The (infamous) Error 37- Servers are currently busy. Please try again later.
- No offline single player mode
- Failure of ‘Infinite Endgame’ content
- Class action lawsuit by Korean Cyber-cafe owners
- General community backbiting over gameplay, graphics, duration, artistic content, character balances and support services.
Diablo 3 may be the case of ‘the bigger they are, the harder they fall’ but it is unsure at this point in time whether or not this train is too far off the tracks to salvage.